İdil Sanat ve Dil Dergisi
www.idildergisi.com
Cilt 9, Sayı 69  Mayıs 2020  (ISSN: 2146-9903, E-ISSN: 2147-3056)
İpek Fatma ÇEVİK

NO Makale Adı
1587118815 BOUNDARY REPRESENTATION OF THREE DIMENSIONAL OBJECTS IN DIGITAL ENVIRONMENTS AND A CASE STUDY

In the 1960s, the door of the IT era, which occupies one room and is interconnected with computers capable of four operations, was opened in the 21st century with three-dimensional digital and virtual environments that imitate the real world in which we live. In 1972, Edwin Catmull's first three-dimensional hand model with a coating and movement produced in the digital environment, which challenged the challenges of his time, accelerated the research and developed a number of design methods for the identification, purpose and needs of three-dimensional objects in these digital environments. One way to create objects in a digital environment is to define the surfaces that make up their boundaries. In this context, the boundary representation of three-dimensional objects created in digital environments will be explained in this research with a sample study prepared by polygonal modeling method in Maya program.

Keywords: Three Dimensional Design, polygon modeling, boundary representation